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Wow Warlords Of Draenor- Level 100 Pvp Frost Death Knight Build

1/7/2015 5:04:27 PM

this is the level 100 pvp frost death knight build, who can use frost specialisation for dps in pvp battles. let’s look at the talent and glyph of the death knight in warlords of draenor.

talent

wow plaguebearer plaguebearer- death coil and frost strike also infect your target. it can add frost fever and blood palague for additional four seconds.

wow lichborne lichborne- draw upon unholy energy to add 10% of leech and make you immune to charm, fear and sleep for ten seconds.

wow asphyxiate asphyxiate- lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for five seconds. functions as silence if the target is immune to stuns.

wow runic empowerment runic empowerment- when you cast it, you have a 1.5% chance per runic power spent to activate a random fully-depleted rune.

wow conversion conversion- it converts runic power to health, restoring max health by 2% per a second. lasts until cancelled or runic power is exhausted.

wow gorefiends grasp gorefiend's grasp- shadowy tendrils coil around all enemies within 20 yards of a target, pulling them to the target’s location.

wow necrotic plague necrotic plague- a powerful disease that deals shadowfrost damage per stack every two seconds for 30 seconds. each time it deals damage, it gains one stack, and infects another nearby enemy within eight yards if possible.

you gain two runic power whenever a target infected with necrotic plague attempts to attack you.

replaces blood plague and frost fever and is applied by any ability which applied either. this effect can not be refreshed; it gains one stack instead.

glyph

glyph of empowerment- your empower rune weapon also heals you for 30% your maximum health.

glyph icy touch- your touch dispels one helpful magic effect from the target.

glyph of resilient grip- when your death grip ability fails because its target is immune, its cooldown is reset.

glyph of rumic power- whenever you are struck by a movement-impairing effect, you will generate three runic power every a second for five seconds.

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