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Rocket League Tips & Tricks On Aerials, Airports, Kick-Off, Score To Help You Play Better Game

3/26/2018 11:26:56 AM

rocket league is a big game. football with rocket-powered cars, one to four players per team and a completely physics-based set of rules. in other football games you control a complete team, in rocket league you are the foot of a single player. this game does not leave anything to chance or animation phases that are firmly established by motion capture. if something goes wrong, it's because you've done something wrong, the controls are not well controlled, or your opponent is just a fair bit better and you can not develop.

as a result, one of the best tricks you can give rocket league is: practice, practice, practice. and with patience and proper breaks in between, so you do not get lost. as you have to do and know, to become noob status advanced player, we tell you in these tips and tricks. we'll tell you how to score goals, give assists, best defend when goalkeeper kills shots, and finally master the great art of aerials, how to use rocket propulsion to fly balls in the air. 

rocket league tips & tricks

 

rocket league general tips

choose the right car

the cars all have the same values as far as their performance is concerned. however, the accurate physics simulation ensures that their different dimensions result in a slightly different driving behavior, which is expressed primarily in their turning circle. at the same time, a car with a higher profile, such as the bulli "merc" has a larger hit area that the ball can hit. the difference is not as drastic as you might think, but it is definitely there. choose your favorite car on rocketprices.com.

 

use double jumps

you may have already determined that after a jump you can hold the stick forward or to the side to perform screws or rollers. if you press the jump button once more in the air, you can still gain some height without using the stick or perform an accelerated roll in the selected direction together with stick forward or to the side. it counts as a shot and moves the ball faster than normal.

at the same time you can improvise a turbo, even if the display is empty: each forward roll gives you a speed . after three forward rolls, you are as fast as you are at full . you can use this technique to quickly get back into defense on your way from the opponent's goal without touching your supply.

 

kicking off

when kicking off, it is important that at least one player seeks contact with the ball. alone, to block a possible shot of the opponents, because to shoot the leather from the center line into the net, is much easier than in real football. so: in any case let a player hit the ball.

who that is? it should always be the player closest to the leather. the player closest to the ball can approach a little slower, picking up one or two s and lurking for a rebound, while the third player falls back to defeat any attempted shot. when the ball moves into the opponent's half, the back players begin to collect and position themselves for picking near the center of the field. find more rocket league tips.

 

shoot high or flat?

in general, if you hit the ball to shoot it, you can choose to jump into it or hit it without jumping. by jumping into the ball, you will make a low shot. if you drive into the leather without jumping, he will take a higher trajectory. so, although a jump is often the best way to be on the ball first, you may not hit the ball the way you would need for a good shot on goal.

 

do not always go full throttle

it is very tempting to always press on the tube and also to use its turbo directly as soon as you have picked it up. in fact, a football player does not sprint everywhere. as soon as you begin to release the spasmodic grip on the gas button, you realize how much more flexible you are, how much opportunity you have to aim a shot, and how well you can respond to your opponent's ball touches. one can not emphasize often enough how important it is to regulate his speed moderately.

 

do not necessarily shoot yourself

even if you hit the ball in any case, you should always ask yourself if an approaching player is not in a better starting position to push the leather forward or even on goal. anyone who blindly just jumps into the game device often just plays it to the opponent. this has nothing to do with team-friendly style of play. sometimes it may be wiser to ram an approaching opponent instead of the ball to give a teammate a free shot. of course this should not mislead you - as we are the tip over here - to leave clear chances to score. just sharpen your gaze for your neighbor.

 

playing with the camera angle

at the touch of a button (triangle on ps4 or y on the xbox one), you switch between a camera angle, which always focuses on the ball and one that looks straight ahead like in a racing game. the ball tracking camera is perfectly suited to keep track of the game. with the fixed forward looking camera many players fall but exact shots easier. even if the ball is in the air, it can be more sensible in many situations, not simply to look behind the leather, but to look at the field.

 

use free training

in the main menu you have the choice to select "free practice". here you drive in an empty arena and with infinite through the area and can edit the ball at will. here you can already make first steps test flights, in order to prepare later aerials - ie flight deposits, with which the ball is played.

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